
This cost is typically 150% of the wondrous item’s cost (beyond the legendary building’s base cost). The building can grant the benefits of any continuous or use-activated wondrous item effect (or equivalent) to all creatures within the structure.This would have a cost of 45,000 gp (for a continuous level 5 spell, caster level 9th) beyond the legendary building’s cost.

For example, a continuous mage’s private sanctum spell could be placed over a sprawling legendary palace and its grounds. The spell effect affects the entire building’s area, regardless of the spell’s normal area.

Most building enchantments are simply spell effects, but some might resemble any wondrous item (at GM discretion). Enchanting buildings works in a similar manner to the creation of wondrous items with the Craft Wondrous Item feat.

The cost for the building’s enchantment(s) is either paid in gold pieces as magic item crafting, added to the Build Point cost of the structure (1 BP = 2,000 gp), or is some combination of gold and BP. Enchanted structures can only be located within settlements with the legendary building mythic quality, and the building must be enchanted during its construction. To create an enchanted structure, a character must possess the Craft Wondrous Item feat and the Mythic Crafter mythic feat. This allows for the creation of taverns featuring a daily heroes’ feast or a stables filled with phantom steeds. While the majority of legendary buildings feature merely interesting thematic elements and improved kingdom/ settlement modifiers, some might feature specific magical benefits that impact mechanics on a smaller scale.
